LCD Pinball Game (600-2481) Operation Faxback Doc. # 6836
1. Press ON/OFF to turn on the game. A game demonstration appears on the
display.
NOTE: If you do not play the game for 2 minutes, the game turns
itself off to save battery power. To turn the game on again,
press ON/OFF.
2. Press SOUND/LIGHT to play the game with sound, light, and vibration
affects. ((( ))) appears on the display.
3. Press the left button to select the desired game.
Game A is a standard pinball game, played with three balls.
Game B is also played with three balls, but adds a moveable bar in the
middle of the display for a more challenging game.
NOTE: After you play a game, your previous highest score appears in
the top right corner of the display each time you select that
game.
4. Press the right button to select the ring pattern for your game. You
can choose from eight different patterns.
The object of the game is to clear all the rings in the display, and to
keep the balls from falling between the flippers or down the left exit
lane, just as you would in a real pinball game.
1. Press START/PAUSE to begin the game. If you turned on SOUND/LIGHT, a
melody plays.
2. Press LEFT Bar to select the desired spring strength for the ball
release lane.
3. Press Right Bar to release the ball. If you turned on SOUND/LIGHT,
lights flash and the game vibrates as the pinball travels through
the display and hits obstacles.
4. Press LEFT BAR and RIGHT BAR to operated the flippers.
NOTES: If you are playing Game B, pressing the left and right buttons
also moves the bar in the middle of the display. You can bounce
the ball off the bar to score extra points.
When you clear all the rings in the display, a new ring pattern
automatically appears and the ball returns to the ball release
lane. The more rings a pattern has, the faster the ball moves,
which makes the play more difficult.
When you clear all eight ring patterns, a special ring pattern
appears. When you clear all the rings in this special ring
pattern, the first ring pattern you selected reappears on the
display. The game difficulty level increases and the ball moves
faster.
While playing the game, you can press START/PAUSE at any time to
pause the game. PAUSE scrolls across the display until you press
START/PAUSE again to continue the game.
5. After all three balls fall through the flipper, the game ends and
GAME OVER flashes on the display. A melody plays if you turned on
SOUND/LIGHT. Press ON/OFF to turn off the game. Or, you can wait for
the game to automatically turn off.
EARNING POINTS
These are the points you earn whenever you hit or pass through obstacles.
Flipper sign = 10 points
Large Bumper = 20 points
Small Bumper = 30 points
Half Ring = 40 points
Ring Pattern = 50 points
Left Save Lane = 50 points
Right Save Lane = 50 points
Left Exit Lane = 100 points
Clearing all the rings in a ring pattern scores 300 points.
When you reach the maximum score of 99,999 points, the score resets to 0.
You can either continue playing and scoring points from 0, or start a new
game.
BONUS FEATURES
Each time your ball travels up the bonus lane, a bar blocking the left
exit lane appears. This prevents your ball from falling through the left
exit lane and out of play.
The second time your ball travels up the bonus lane, the bar next to the
ball release lane disappears. When your ball goes through the right save
lane, it moves into the ball release lane so you can release it again into
play.
The third time your ball travels up the bonus lane, the three arrows in
the bonus lane flash in sequence and the half ring on the right flashes.
At this point, you can get one of two bonuses.
If your ball hits the flashing half ring, a circle blocking the center
gate appears. This prevents your ball from falling through the gate
and out of play.
If your ball goes up the bonus lane a fourth time, you get a bonus
ball if a ball has already fallen out of play.
Once you get one of these bonuses, all the bonus features reset.
RESETTING THE GAME
If the game is not working properly, reset it by pressing SOUND/LIGHT and
START/PAUSE while the pinball game is turned on. The game score returns
to 0.
(CJD/all-08/17/94)
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