Travel Chess & Checkers
(600-2219) Advanced Checkers Instructions Faxback Doc. # 57709
Verifying Piece Positions
You can verify or find the location of any and all pieces on the game
board by using the piece keys when it is your turn. Repeatedly press
VERIFY, while it is your turn, the computer displays the piece's color,
location, and status (1) on the board. To verify a king's location and
status, repeatedly press SETUP, while it is your turn, the computer
displays the king's color, location and status (2) on the board.
Press ON/CLEAR to return to normal play.
Taking Back Moves
The take back function lets you take back any move made by you or the
computer after the move has been completed. The computer even reminds you
to return a previously captured piece to the board.
Notes: If you are not sure about the position of a previously captured
piece, see "Verifying Piece Positions," above.
If you change your mind about a move before pressing a piece down
on its TO square, follow the steps listed in "Correcting Accidental
Wrong Moves" in Faxback Doc. # 57708.
To take back your own move, you must first let the computer make a
countermove, then take back the computer's countermove first.
Follow these steps to take back a move.
1. Press TAKEBACK. The display shows the TO square coordinates of the
computer's last move.
2. Press the piece on the indicated TO square. The display shows the
FROM square coordinate of the computer's last move.
3. Move and press the piece to the indicated FROM square. The display
shows the TO square coordinate of your last move. Repeat Steps 1-2 to
take back your previous move. You can only take back a ply of moves
(a ply is a combination of one of your moves and one of the computer's
moves).
Notes: If you take back any capturing move, the display also shows the
square coordinate and the status of the captured piece. Be sure
to replace the captured pieces on the board.
If you take back any crowning move, the display also shows the
ordinary status of the piece that is crowned before taking back.
Problem Setup
You can use problem setup to help you learn from the computer how to work
out particular game problems or puzzles outside of playing an actual game.
Or you can use it to erase, re-enter, or relocate pieces any time before
or during a game.
Note: If you have already started a game, you must press SETUP during
your turn to enter the setup mode. If you have not yet started a
game, you can press SETUP at any time.
Follow these steps to set up a game.
1. Press SETUP while it is your turn. The computer displays _ _ (0) the
first position of your piece.
2. Press MODE to clear all memory.
3. Press SETUP to set up the king piece or press verify to set up other
checker pieces.
4. Press the piece on the square that you want to place. The display
shows the corresponding square coordinate.
Note: Make sure the color indicator is correct. If it is not,
repeatedly press the piece on the square coordinate until the
color indicator on the display is correct.
For example, if you want to place a black piece on A1, press VERIFY
and press your piece on A1 twice.
5. Repeat Steps 3-4 to set up your other pieces.
6. To select whether you play the red pieces or black pieces, press
BLACK/WHITE. The display shows [] SIdE.
To move the black pieces first in the game, press ON/CLEAR.
To change back to red, press BLACK/WHITE again. The display shows
SIdE []. Then press ON/CLEAR.
Playing Against Another Person
The computer has a "Multi-Move" feature that lets you play against another
person and use the computer as a referee.
1. Set up all of the pieces on the board.
2. Press NEW GAME.
3. Press MODE. The display shows SPCL. Press SOUND.
4. Press MULTI-MOVE. The display shows [] _ _:_ _ 0. Make you move as
in normal play and then let your opponent enter a move.
To return to the automatic mode, press MULTI-MOVE again.
(BR EB 11/29/99)
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