Travel Chess & Checkers
(600-2219) Operation - Checkers Faxback Doc. # 57708
Basic Checkers Operation
Starting A New Game
Follow these steps to start a new game of checkers.
1. Press ON/CLEAR.
2. Press NEW GAME. The computer beeps and displays PLAY.
3. Press MODE. The display shows SPCL.
4. Press SOUND. The display shows [] PLAY 0.
Notes: Unlike chess, the black pieces move first.
0 indicates you are in the checkers mode.
The computer always starts a new game with you playing the black pieces
and your opponent playing the red pieces.
Entering Moves
Like in chess, making a move involves a FROM square and a TO square. The
FROM square is the current location of the piece you plan to move; the TO
square is where the piece is after you move it.
Notes: [](filled) indicates it is black's turn to move, while []
indicates it is the red checkers' turn to move.
If you try to use any key other than NEW GAME before you complete
the computer's move by pressing the TO square, the computer sounds
an error beep and the display flashes.
Follow these steps to enter moves.
1. When it is your turn to move, press down the piece you want to move on
its current (FROM) square. The display shows [](filled) and the square
coordinates of the current (FROM) square and _ _, indicating the
computer is waiting for the TO coordinates.
2. Then you move the piece and press it down on the TO square. The
computer displays [] to indicate it is your opponent's turn.
3. Once the computer has determined its move, the FROM and TO coordinates
that the computer wants to move appear on the display.
4. Press the piece down on the FROM square. Then move the piece and press
it down on the TO square. The display shows [](filled) to indicate
it is your turn to move.
When one side cannot make a move or has no pieces at all, the game is
over. The display shows NAtE if the computer wins, or LOSE if you win.
Correcting Accidental Wrong Moves
If you press a piece down on a FROM square, but you decide not to make
that move, press the piece down on the FROM square again. The computer
displays [](filled), and you can enter another move.
If you change your mind after completing a move (after you press the piece
down on the TO square), you must wait for the computer to indicate its
move, enter that move, then press TAKEBACK to have the computer show you
how to take back its last move, then your last move.
Illegal Moves
The computer only allows moves that comply with the rules of checkers. If
the computer detects an illegal move or an error, it sounds a beep (if the
sound is on) and the display flashes.
Making A Capture
Capturing the Computer's Piece
Note: As a checkers rule, a player must make any possible capture of the
opponent's piece before making any other move.
To capture your opponent's piece, press the piece you want to move on its
FROM square. The computer displays [](filled), the current square
coordinate, and JP (jump) to indicate you can jump your piece to capture
the opponent's piece. Then move and press your piece on the TO square
that you want to move to. The computer shows the square coordinate of the
captured piece with 1 (if the captured piece is not a king) or 2 (if the
captured piece is a king). Press the captured piece on its square and
remove it from the board.
Note: The computer automatically recognizes that you have a capture jump.
An error beep sounds and the display shows JP if you do not make
the jump.
Capturing Your Piece
When the computer decides to make a capture jump, the display shows the
FROM square and the TO square coordinates as normal. Press the piece on
the FROM square and the TO square to make the move. After you complete
the computer's move, the display shows the square coordinate of the
captured piece with 1 (if the captured piece is not a king) or 2 (if the
captured piece is a king). Press the captured piece on its square and
remove it from the board.
Making a Multiple Capture
If after you make a capture jump, the display still shows JP, it means
there is another capture jump you need to make. Make the jump continuously
until JP disappears. The computer then displays the square coordinate of
the first captured piece along with 1 or 2. Press its square and remove
the first captured piece. The square coordinates of the other captured
pieces continuously appears on the display. Press and remove the pieces.
If the computer makes a multiple capture, the display shows the TO square
coordinates continuously until no more capture jumps can be made.
Note: If the computer's move or your move captures any pieces, put the
captured pieces on the side bar or in your pocket so you do not
lose them.
King Promotion
When a piece reaches the opposite side of the board (the opposite last
row), the computer promotes it to a king. A king can move both backward
and forward on the board.
To crown the piece and make it king, press the FROM square and the TO
square. The computer then displays its TO square coordinate accompanied
by a 2, to indicate the piece is promoted to king. Replace the newly
promoted piece with one of the four supplied "kinged" pieces. Press it on
the TO square and resume the game.
Forcing The Computer's Move
When it is the computer's turn, you can press MOVE to force the computer
to immediately make a move. The computer stops searching for moves and
makes the best play from the moves it found up to the point where you
stopped it.
Changing Sides With The Computer
To change sides with the computer, press MOVE when it is your turn to
move. [](filled) flashes on the display while the computer takes over your
pieces and makes a move. Then you can take over, and enter moves for the
computer's side and continue to play the same game.
To watch the computer play against itself, simply press MOVE every time it
is your turn to move.
Having The Computer Suggest A Move
The computer can suggest moves for you during a game.
To view the move the computer suggests for you, press HINT during your
turn. The computer displays the FROM and TO coordinates for the suggested
move.
To continue the game, simply enter your move or the suggestion the
computer made.
Checkers Play Levels
When you play against the computer, you can select a play level that
matches your skill level. There are 17 different levels. Each level
allows your computer to think for different periods of time (tournament
players call these periods "Time Controls"). The longer your computer can
think, the better moves it makes. Generally it is best to find a level at
which you are challenged, and you win about half the time. The computer
is preset to L 03.
To view your current level, simply press LEVEL when it is your turn.
Press ON/CLEAR to resume the game.
To change the level, repeatedly press LEVEL until you see the desired
level on the display. Press ON/CLEAR to resume the game.
(BR EB 11/29/99)
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