Talking Learning Laptop
(600-2611)                 Games                      Faxback Doc. # 51164

Game Descriptions

This section describes all of the games you can play on your Talking Laptop.  Each description includes:

 Object:  Describes the object of the game (what the game is about).

   Play:  Explains how to play the game.  Two-player games are the same as
          one-player games, except a player must first press his or her
          button (PLAYER A or PLAYER B) to answer.

Scoring:  For games with scores, the score appears after every ten
          problems.

MISSING LETTER

Object:  Guess the missing letter(s) that complete the word.

Play:  One or two players.  A moving picture appears, the Laptop
       pronounces the word, and the word appears on the display with one
       or two letter(s) missing.  When the Laptop asks, "What is the
       missing letter?" or "What are the missing letters?," press the
       missing letter(s) on the keyboard, then ENTER.

Note:  In Levels 1-3, one letter is missing.  In Levels 4-6, two letters
       are missing and you must enter the letters in correct order.

Scoring:  Yes.

SPELLING

Object:  Spell the word.

Play:  One or two players.  A moving picture appears on the display.  The
       Laptop asks, "How do you spell ______ ?"  Press the correct letters
       in order, then ENTER.

Notes:  After an incorrect try, any correct letters you entered remain on
        the display to help you.

        In Levels 1 and 2, the Laptop immediately shows the first letter
        of the word and dashes for the number of letters in the correct
        answer.  At higher levels, you do not get a hint.

Scoring:  Yes.

TENSES

Object:  Give the present or past tense of a verb.

Play:  A verb appears and the Laptop asks, "What is the past/present
       tense?"  Press the correct letters to spell the word, then ENTER.

Scoring:  Yes.

ANTONYMS

Object:  Spell the word that means the opposite of the displayed word.

Play:  One or two players.  The Laptop asks, "What is the opposite word?"
       and the word appears on the display.  Type in the opposite word,
       then press ENTER.

Note:  After an incorrect try, any correct letters you entered remain on
       the display to help you.

Scoring:  Yes.

ANAGRAMS

Object:  Rearrange the letters in a word to form a different word.

Play:  One or two players.  A word appears, then the Laptop scrambles the
       letters.  The first letter of the new word and dashes for the
       remaining letters appear.  The Laptop says, "Use all the letters
       to spell another word."  Press the letters of the new word in order
       on the keyboard, then press ENTER.

Scoring:  Yes.

SPELLING BUILDER

Object:  Choose the correctly spelled word.

Play:  One or two players.  Two words appear, one spelled correctly and
       the other incorrectly.  (stick figure symbol) appears alternately
       beside each word.  The Laptop says, "Pick out the word spelled
       correctly."  When (stick figure symbol) appears beside the
       correctly spelled word, press ENTER.

Scoring:  Yes.

REVERSE WORD

Object:  Provide the letter to correctly complete two words which are the
         exact reverse of each other.  (For example, "pat" and "tap.")

Play:  One or two players.  Two words appear, one missing the first letter
       and the other missing the last letter.  The Laptop asks, "What are
       the missing letters?"  Press the correct letter to complete the two
       words and press ENTER.

Scoring:  Yes.

ADDITION

Object:  Solve the addition problems.

Play:  One or two players.  An addition problem appears and the Laptop
       asks, "What is the correct answer?"  Press the correct number
       key(s) to fill in the flashing space, then press ENTER.

Scoring:  Yes.

SUBTRACTION

Object:  Solve the subtraction problems.

Play:  One or two players.  A subtraction problem appears and the Laptop
       says, "What is the correct answer?"  Press the correct number
       key(s) to fill in the flashing spaces, then press ENTER.

Scoring:  Yes.

MULTIPLICATION

Object:  Solve the multiplication problems.

Play:  One or two players.  A multiplication problem appears and the
       Laptop asks, "What is the correct answer?"  Press the correct
       number key(s) to fill in the flashing spaces, then press ENTER.

Scoring:  Yes.

DIVISION

Object:  Solve the division problems.

Play:  One or two players.  A division problem appears and the Laptop
       asks, "What is the correct answer?"  Press the correct number
       key(s) to fill in the flashing spaces, then press ENTER.

Scoring:  Yes.

MISSING SIGN

 Object:  Select the correct symbol (= < or >) to make the equation
          correct.

Play:  One or two players.  Two sets of numbers appear and the Laptop
       says, "What is the missing sign?"  =, < and > flash in sequence in
       the box between the two sets of numbers.  When the correct symbol
       appears, press ENTER.

Scoring:  Yes.

EQUATION PUZZLE

Object:  Place the mathematical symbol in the correct place in the equation.

Play:  One or two players.  An equation appears.  The mathematical symbol
       might be incorrectly placed.  The Laptop says, "Please work out the
       correct equation."  Press < or > to position the mathematical
       symbol correctly, then press ENTER.  Or, click on the correct
       position, then click on (check mark).

Scoring:  Yes.

MULTIPLES & FACTORS

Object:  Identify the number which is a multiple or factor of another
         number.  (For example, 27 is a multiple of 9; 5 is a factor of
         85.)

Play:  One or two players.  A number appears at the lower end of a pipe
       and a series of numbers appears at the upper end of the pipe.  The
       Laptop says, "Which is a multiple/factor of __ ?" Press < or > to
       advance the series of numbers.  When the correct number appears in
       front of the pipe, press ENTER.  Or, use the mouse to click on < or
       >, then click on (check mark).

Scoring:  Yes.

CALCULATOR

Object:  Learn calculator functions.

Play:  One player only.  Use the calculator to perform standard arithmetic
       calculations.  Simply enter your problem and press ENTER or =.  The
       Laptop calculates the solution for you.

       Note:  Press U/AC once to cancel (undo) the last entry or clear the
              display for the next calculation.

       If the result of a calculation is more than 7 digits long or if you
       try to divide a number by 0, E (error) appears.  If this happens,
       press U/AC once to clear the display.

Scoring:  None for this activity.

FILM DIRECTOR

Object:  Use the supplied animal and object pictures to make your own
         animate "film."

Play:  One player only.  The Laptop says, "Choose a subject."  Choose
       either "Animal" or "Object" pictures, then press ENTER.  Repeatedly
       press /\ or \/ to scroll through the library of pictures.  When you
       find one you like, press ENTER again.  There are three views of
       each animal/object.  A number appears below the picture to
       correspond with each view.  The Laptop says, "Press the number to
       create a moving cartoon."  Enter the desired number keys in any
       order, then press ENTER.  The Laptop shows the picture moving in
       the sequence you entered.

Scoring:  None for this activity.

GEOMETRY

Object:  Answer questions about geometric figures.

Play:  One or two players.  There are only four levels to this game.  A
       geometric figure appears and the Laptop asks, "How many vertices/
       sides/faces are there?"  Press the correct answer then ENTER.

Scoring:  Yes.

PICTURE PUZZLE

Object:  Complete the picture by putting the pieces into the correct
         position.

Play:  One player only.  A picture appears, scrambled in eight pieces,
       then disappears.  When it reappears, four pieces are missing.  The
       Laptop says, "Complete the picture."  Press /\ or \/ to scroll
       through the picture pieces in the selection panel at the bottom
       right of the display.  Then, press ENTER to insert the correct
       piece in the flashing position.  Or, use the mouse to click on /\
       or \/, then click on (check mark) when the correct piece appears.

Note:  To return a selected piece to the selection panel, press ERASE and
       choose another piece.

Scoring:  None for this activity.

COMPOSER

Object:  Have fun playing music on the Laptop's special keys, then set the
         Laptop to play your music back to you.

Play:  One player only.  The rows of keys labeled A-L and Z-V work like
       keys on a musical keyboard.  The bottom half of each key in those
       rows is also labeled with the name of a musical note, such as DO,
       RE, or MI.

       Musical notes appear on the display and the Laptop says, "Compose
       your own song."  Press the keys to play music.  Or, use the mouse
       to click on each note.  As you press the keys, the Laptop plays the
       musical notes, and a musical note moves to the left or right on the
       bottom of the display.

       When you finish playing, press B/PLAY or ENTER.  The Laptop replays
       all of the notes you played, in the same order that you played
       them.

Notes:  Press N/PAUSE to insert a musical rest.

        The Laptop can play back up to 50 notes, including rests (each
        rest counts as 1 note).  You can play more than 50 notes during
        recording, but the Laptop only plays back the first 50.

        To clear the keyboard's playback memory and start a new tune,
        press M/RESET.

Scoring:  None for this activity.

Music Library

Object:  Have fun listening to 10 prerecorded songs.

Play:  One player only.  Some musical notes appear on the display and the
       Laptop says, "Choose your favorite song."  The numbers refer to
       this list:

         0.  Brahms' Lullaby
         1.  Camptown Races
         2.  Fiddle-De-Dee
         3.  Frog Went A-Courtin'
         4.  I'd Like to Teach the World to Sing
         5.  The Ants Came Marching
         6.  Oh Where Has My Little Dog Gone
         7.  Polly Wolly Doodle
         8.  Alouette
         9.  Girls and Boys Come Out to Play

       Press the number key for the song you want to hear.  Or, use the
       mouse to click on /\ or \/, then click on (check mark) when the
       number of the song you want to hear appears.

Scoring:  None for this activity.

(EB 1/21/99)

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