LCD Hearts
(600-2667)                 Preparation                Faxback Doc. # 45440

INSTALLING THE BATTERIES

Your game comes with two A76 button cell batteries, but you must install
them before playing the game.  Follow these steps to install the 
batteries.

1.  Use a Phillips screwdriver to remove the two screws from the battery
    compartment cover.  Then slide off the cover in the direction of the
    arrow.

2.  Put two fresh batteries in the compartment with their positive (+)
    sides facing up.

CAUTION: Use only fresh batteries of the required size and recommended 
         type.

3.  Replace the cover and secure it with the screws.

When the game's display dims, replace the batteries.  We recommend Radio-
Shack Cat. No. 23-115.

WARNING:  Do not allow young children to play with the batteries. 
          Batteries can be harmful or fatal if swallowed.

CAUTIONS:  Always dispose of the old batteries promptly and properly.  Do
           not bury or burn them.

           Never leave dead, old, or weak batteries in the game.  
           Batteries can leak chemicals and corrode or damage electronic 
           circuits.

Note:  If you do not plan to use the game for a month or more, remove the
       batteries.

SOUND EFFECTS

You can turn the sound effects off and on at anytime while playing the
game.

Press SOUND to turn off the sound.  SYMBOL disappears from the display.

Press SOUND to turn on the sound again.  SYMBOL appears.

RULES OF HEARTS

You play Hearts against three computer opponents (PLAYER 1, PLAYER 3,
PLAYER 4).  You are PLAYER 2.

The object of the game is to have the lowest score of the four players 
when one of the players reaches a preset number of points.  Points are 
accumulated by taking "tricks" that include cards of the Heart suit or the 
Queen of Spades.  Each Heart counts as 1 point and the Queen of spades 
counts as 13 points.

At the start of the game, four players are each dealt 13 cards.  Then each
player passes three cards to the player to his or her left.  When you pass
three cards, you get three new cards from the player to your right.

The player who holds the 2 of Clubs plays that card.  After a card is led,
you must play a card of the same suit, if you have one.  If you do not 
have a card in the lead suit, you can play any card in your hand.

Each round is called a "trick."  Each player plays one card in Each trick.
The player with the highest card in the lead suit wins the trick and leads
the next trick.  If the trick contains any points (hearts or the Queen of
Spades), those points are added to the score of the player who wins the
trick.  If you win a trick that does not contain any Hearts or the Queen
of Spades, you do not accumulate any points.

Generally, you want to avoid points, unless you are trying to "Shoot the
Moon" (gain all 26 available points in a hand).  When you "Shoot the 
Moon," no points are added to your score.  Instead, 26 points are added to 
each of your opponents' scores.

New hands continue to be dealt until one player reaches a preset number of
points.  The preset point level is 100, but you can change the level to 
any increment of 50 (between 50 and 950).  When any player reaches the 
limit, the player with the lowest score wins.

(br/SM 11/18/97)
(RDS 07/18/2000)

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