Talking Professor
(600-2603)                  Operation                  Faxback Doc. #35823


PLAYING WITH THE KEYBOARD

TURNING THE KEYBOARD ON/OFF

To turn on the keyboard, press ON.  A short melody sounds and a rabbit
appears on the display.  The Professor then says "Hi" and "Pick a game"
(see "Playing a Game" on Page 10).

    Note:

    If you do not select a game within about 40 seconds after the
    Professor asks you to pick a game, the Professor automatically selects
    the game ADDITION.

    To turn off the keyboard, press OFF.  The Professor says "Bye," then a
    melody sounds and the rabbit disappears from the display.

    Note:

    If you do not press a key for about 8 minutes, the Professor says
    "Bye," then automatically turns off to save power.  To turn it back
    on, press ON.

ADJUSTING THE CONTRAST

You can adjust THE contrast (lightness/darkness) of the Talking
Professor's display so it is easier for you to read.  To make the display
lighter or darker, with the keyboard on, set CONTRAST to the desired
setting.

PLAYING A GAME

Follow these general steps to select and play a game on your Talking
Professor.  For more information about each game, see "Game Descriptions"
on Page 17.

1.  Press ON to turn on the keyboard.

    Notes:

    If you do not press a key within about 12 seconds after the Professor
    gives you an instruction, it automatically repeats the instruction.

2.  Adjust VOLUME to the desired listening level.

3.  Select a game from the keypad located above the number keys, then
    press the key for the game you want.

    The Professor announces the name of the selected game and then
    "Level 1" (if the game has levels for you to choose from).  Then the
    first problem appears on the display, and the Professor tells you what
    you need to do to solve it.

For example, in the game MISSING LETTER, a moving picture appears on the
display and the Professor says "Gum."  Then gu_ appears on the display and
the Professor says, "What letter is missing?"

    Notes:

    Any time you enter an incorrect character (letter or number), press
    ERASE to clear it from the display.  A tone sounds when you press
    ERASE and all the characters (or in some games, only the character you
    just entered) disappear(s) from the display.

    You can press ESC (Escape) at any time to go back to the main screen.
    The Professor says "Pick a game."

4.  The Professor automatically selects the easiest level (Level 1) and
    1 player each time you turn it on.

    To set the Professor to give you more challenging problems
    (Levels 2-6), see "Changing the Level" on Page 14.

    To set the Professor so 2 people can play at one time, see "Playing
    with 2 Players" on Page 15.

5.  Press the desired key(s), then press ENTER.  Each time you press a
    key, the character appears on the display and the Professor repeats it
    out loud.

    To solve the example problem in Step 3, you would press the letter M
    on the keyboard, then press ENTER.  m appears on the display, and the
    Professor says "Gum."

6.  During most games, you get two chances to enter the correct answer.
    If you enter the correct answer, the Professor says "All Right,"
    "Correct," "Excellent," "Hurrah," or "Well Done."  If you enter a
    wrong answer on the first try, the Professor says "Oops, try again."

    If you enter a wrong answer on the second try, the correct answer
    appears on the display, and the Professor says "The correct answer
    is _____" or "This is the correct answer."

    Note:

    If you do not know the correct answer to a problem, you can press
    ANSWER (all games except CALCULATOR, TIC TAC BOX, TARGET GAME, BALL
    BOUNCE, FILM DIRECTOR, AND COMPOSER).  The correct answer appears on
    the display and the Professor says "The correct answer is _____" or
    "This is the correct answer."

7.  After you enter a correct answer, or after the Professor tells you the
    answer, the next problem automatically appears on the display.

    The Professor gives you 5 different problems during most games, and
    gives each player 5 different problems during most 2-player games.
    After the last problem in most games, the Professor automatically
    announces your score.  The Professor might give some comments about
    your score such as "Great score" or "Very good."  Then the Professor
    says "Let's try again."  The Professor automatically starts the game
    again and gives you different problems.

8.  To play a different game, press ESC.  When the Professor says "Pick a
    game," select another game.

Changing the Level

You can play all games (except CALCULATOR, TIC TAC BOX, BALL BOUNCE, FILM
DIRECTOR, and COMPOSER) at six different levels.  (Level 1 is the easiest
and Level 6 is the hardest.)  Each time you turn on the keyboard and
select a game, it automatically selects Level 1.

Follow these steps to select a different level during a game.

1.  Press LEVEL.  The Professor says "Pick a level."

2.  Enter your choice by pressing 1, 2, 3, 4, 5, or 6.  The Professor
    automatically announces the selected level.  Some bar(s) appear on the
    top right of the screen to show the level you chose.

    In all games except Guess the Word and Get in Shape, the level will
    automatically increase by one if your score is 100 for two games in a
    row, and will decrease by one if your score is 0 for two games in a
    row.

Playing with 2 players

The games MISSING LETTER, SCRAMBLED WORDS, ADDITION, SUBTRACTION,
MULTIPLICATION, DIVISION, LEARNING NUMBERS, ROUND NUMBERS, and TIC TAC BOX
can be played alone or with a friend.  Each time you turn on the keyboard
and select a game, it automatically selects the 1-player game.  To select
the 2-player game, start a game then press PLAYER.  The Professor says
"Two players."

To return to a 1-player game, press PLAYER again.

During a 2-player game, the Professor takes turns asking each player to
enter a word, a problem, or a number (except in TIC TAC BOX).  Then the
Professor changes the word, problem, or number into a question and asks
the other player to answer the question.  The Professor then awards points
to the player who answers it correctly (see Scoring).

Scoring

During most games, the Professor awards 20 points for a correct answer on
the first try, and 10 points for a correct answer on the second try.  If
the player presses ANSWER, no points are awarded for a question.

During 1-player games, your score appears on the upper left hand corner
for the display.  During player games, the upper score is Player A's
score and the lower one is Player B's score.

For details, please see Scoring in each game description.

GAME DESCRIPTIONS

This section describes all the games that you can play on your Talking
Professor.  Each game's description includes:

    Object            - describes the object of the game
                        (what the game is about).

1-Player or 2-Players - explains how to play the game by yourself
                        (1-player) or with a friend (2-players).

Scoring               - explains how many questions appear and whether the
                        Professor keeps score during the game.

Spell the Word

    Object:

    Spell the word.

    Note:

    Only 1 player at a time can play SPELL THE WORD.

A moving picture appears on the display.  The Professor then says "How do
you spell ______?"  Press the correct letters then press ENTER.

    Notes:

    In Levels 1, 2, 3, and 5, the Professor provides dashes that represent
    the number of letters in the answer.  However, the Professor provides
    no dashes in Levels 4 and 6.

    You can press HELP if you need a clue about the answer.

    In Levels 1, 2, 3, and 5, one of the letters appears on the display
    each time you press HELP.  In Levels 4 and 6, one of the letters and
    the dashes for the word appear on the display when you press HELP the
    first time.  After that, another letter appears on the display each
    time you press HELP.

    If you press HELP once, the Professor awards only 10 points for a
    correct answer.  If you press HELP more than once, no points are
    awarded.

    Scoring:

    A score is given after five words.

Missing Letter

    Object:

    Guess the missing letter(s) to complete the word.

    1-Player  - A moving picture appears on the display, the Professor
                pronounces the corresponding word, and a word appears on
                the display with one or two letter(s) missing.  When the
                Professor says, "What letter(s) missing.  When the
                Professor says, "What letter(s) is/are missing?," press
                the missing letter(s), then press ENTER.

    2-Players - The Professor takes turns asking Player A and Player B to
                "Enter your word."  One player must choose a word
                (1-8 letters), secretly enter the letters of that word,
                then press ENTER.

                The word disappears then reappears on the display with one
                letter missing and the Professor says, "Player A (or B),
                what letter is missing?" The other player must then enter
                the missing letter.

                To guess the missing letter, follow the instructions in
                "1-Player" above.

    Note:

    If you press HELP once, the keyboard awards only 10 points for a
    correct answer.  If you press HELP more than once, no points are
    awarded.

    Scoring:

    1-Player - A score is given after five words.

    2-Player - A score is given to each player after five words.

Plurals

    Object:

    Provide the singular or plural form of a word.

    Note:

    Only 1 player at a time can play PLURALS.

A noun appears on the display and the Professor says "What is the
plural/singular of ______?"  Press the correct letters, then press ENTER.

    Notes:

    In Levels 1, 3, and 5, the Professor provides dashes that represent
    the number of letters in the answer.  However, the Professor provides
    no dashes in Levels 2, 4, and 6.

    If you press HELP once, the Professor awards only 10 points for a
    correct answer to that problem.  If you press HELP more than once, no
    points are awarded.

    In Levels 1, 3, and 5, one letter appears on the display each time you
    press HELP.  ln Levels 1, 3, and 5, one letter appears on the display
    each time you press HELP.  In Levels 2, 4, and 6, one of the letters
    and the dashes for the word appear on the display when you press HELP
    the first time.  After that, another letter appears each time you
    press HELP.

    Scoring:

    A score is given after five words.

Tenses

    Object:

    Provide the present or past tense of a word.

    Note:

    Only 1 player at a time can play TENSES.

A verb appears on the display and the Professor says "What is the past/-
present tense of _____?"  Press the correct letters then press ENTER.

    Notes:

    In Level 1, 3, and 5, the Professor provides you dashes as a clue.
    However, the Professor provides no dashes in Levels 2, 4, and 6.

    If you press HELP once, the Professor awards only 10 points for a
    correct answer to that question.  If you press HELP more than once, no
    points are awarded.

    In Levels 1, 3, and 5, one of the letters appears on the display each
    time you press HELP.  In Levels 2, 4, and 6, one of the letters and
    the dashes for the word appear on the display when you press HELP the
    first time.  After that, another letter appears on the display each
    time you press HELP.

    Scoring:

    A score is given after five words.

Scrambled Words

    Object:

    Unscramble the letters to form a word.

    1-Player  - A moving picture appears on the display showing the
                picture of the word to unscramble.  Then a scrambled word
                appears with some dashes below it, and the Professor says,
                "Unscramble the word."  Enter the letters in the correct
                order to unscramble the word.  As you press each letter,
                the Professor says the letter out loud and the letter
                replaces one dash.  Press ENTER after you have entered all
                of the letters.

                Beginning at Level 2, you need to unscramble the word
                within a certain period of time.  Blocks appear on the
                left side of the display.  Be sure to unscramble the word
                before all the blocks disappear.  Otherwise, you get no
                points.

    2-Players - The Professor takes turns asking Player A and Player B to
                "Enter your word."  One player must choose a word
                (1-8 letters), secretly enter the letters of that word in
                the correct order, then press ENTER.

                The word disappears then reappears on the display with its
                letters automatically scrambled and the Professor says,
                "Player A (or B), unscramble the word."  The other player
                must then guess the scrambled word.

                To unscramble the word, follow the instructions in
                "1-Player" above.

    Notes:

    You can press HELP once if you need a clue about the answer during
    either 1- or 2-player play.  The first letter of the scrambled word
    appears on the display.

    If you press HELP, the Professor awards only 10 points for a correct
    answer to that problem.  If you press HELP more than once, no points
    are awarded.

    Scoring:

    1-Player - A score is given after five words.

    2-Player - A score is given to each player after five words.

Guess the Word

    Object:

    Guess the secret word.

    Note:

    Only 1 player at a time can Play GUESS THE WORD.

A rabbit, a carrot, some dashes, and 100 (meaning you have 100 points)
appear on the display.  Each dash stands for a letter in the secret word.
The Professor says "Guess the word."  Guess what you think the secret word
is.  Then press the letters (in any order) on the keyboard to spell the
word on the display.

If you press a correct letter, the letter replaces a dash on the display.
If you press an incorrect letter, the carrot falls deeper into the sea and
the Professor subtracts 10 points from your score.  You have 10 chances to
guess the word.  If you can guess the word in 10 tries or less, the rabbit
gets the carrot.  Otherwise, the carrot falls into the sea.  The round is
over and the Professor tells you the correct word.

    Note:

    Each time you press HELP, one of the secret letters appears on the
    display and the Professor subtracts 10 points from your score.  If you
    get all the letters of the word by pressing HELP, no points are
    awarded.

    Scoring:

    A score is given after each problem.

Letter Blaster

    Object:

    Find the incorrect letter in the word.

    Note:

    Only 1 player at a time can play LETTER BLASTER.

A moving picture appears on the display.  The Professor pronounces the
corresponding word, a word with an incorrect letter appears on the
display, and the Professor says, "Find the incorrect letter."  Press
<- or -> to move the frame to the incorrect letter then press ENTER.

    Notes:

    Beginning with Level 2, blocks appear on the left side of the display.
    You must enter your answer before the blocks disappear or no points
    will be awarded.

    If you press HELP, the Professor moves the frame to cover the
    incorrect letter and awards only 10 points for the correct answer.

    Scoring:

    A score is given after five words.

Word in Word

    Object:

    Find a word that is hidden in another word.

    Note:

    Only 1 player at a time can play WORD IN WORD.

A moving picture appears on the display.  Then a corresponding word with a
frame shading some of the letters appears and the Professor says "Find the
hidden word in __________."  Press <- or -> to move the frame to the left
or right until it covers a separate word within the word.
Then press ENTER.

    Notes:

    Beginning with Level 2, blocks appear on the left side of the display.
    You must enter your answer before the blocks disappear or no points
    will be awarded.

    If you press HELP, the Professor moves the frame to cover the
    incorrect letter and awards only 10 points for the correct answer.

    Scoring:

    A score is given after five words.

Word in Word

    Object:

    Find a word that is hidden in another word.

    Note:

    Only 1 player at a time can play WORD IN WORD.

A moving picture appears on the display.  Then a corresponding word with a
frame shading some of the letters appears and the Professor says "Find the
hidden word in ______."  Press <- or -> to move the frame to the left or
right until it covers a separate word within the word.  Then press ENTER.

Beginning with Level 2, blocks appear on the left side of the display.
You must enter your answer before the blocks disappear or no points will
be awarded.

    Note:

    If you press HELP once, the Professor moves the frame to shade the
    hidden word and awards only 10 points for the correct answer.

    Scoring:

    A score is given after five words.

Anagrams

    Object:

    Rearrange all the letters in a word to form a different word.

    Note:

    A word and some dashes appear on the upper and lower part of the
    display.  At the same time, the Professor says, "Use all the letters
    to spell another word."  Rearrange the letters, press the letters on
    the keyboard, then press ENTER.

    Note:

    If you press HELP once, the Professor awards only 10 points for a
    correct answer to that problem.  IF you press HELP more than once, no
    points are awarded.

    Scoring:

    A score is given after five words.

Addition

    Object:

    Solve the addition problems.

    1-Player  - An addition problem appears on the display and the
                Professor says "What's the correct answer?"  Press the
                number key(s) to fill in the flashing lines, then press
                ENTER.

    2-Players - The Professor takes turns asking Player A and Player B to
                "Enter your problem."  One player must choose and secretly
                enter a problem, then press ENTER.

    Note:

    The problem you enter can be an addition, subtraction, multiplication,
    or division problem.

    The problem disappears then reappears on the display as a question and
    the Professor says "Player A (or B), what's the correct answer?"  The
    other player must then enter the answer.

To answer the question, follow the instructions in "1-Player."

    Note:

    If you press HELP once, the Professor awards only 10 points for the
    correct answer to that problem.  If you press HELP more than once, no
    points are awarded.

    Scoring:

    1-Player - A score is given after five problems.

    2-Player - A score is given to each player after five problems.

Multiplication

Object:

Solve the multiplication problems.

    1-Player -  A multiplication problem appears on the display and the
                Professor says, What's the correct answer?"  Press the
                desired number key(s) to fill in the flashing lines, then
                press ENTER.

    2-Players - The Professor takes turns asking Player A and Player B to
                "Enter your problem."  One player must choose and secretly
                enter a problem, then press ENTER.

    Note:

    The problem you enter can be an addition, subtraction, multiplication,
    or division problem.

    The problem disappears then reappears on the display as a question and
    the Professor says "Player A (or B), what's the correct answer?"  The
    other player must then enter the answer.

    To answer the question, follow the instructions in "1-Player" above.

    Note:

    If you press HELP once, the Professor awards only 10 points for the
    correct answer to that problem.  If you press HELP more than once, no
    points are awarded.

    Scoring:

    1-Player - A score is given after five problems.

    2-Player - A score is given to each player after five problems.

Division

    Object:

    Solve the division problems.

    1-Player  - A division problem appears on the display and the
                Professor says "What's the correct answer?"  Press the
                desired number key(s) to fill in the flashing lines, then
                press ENTER.

    2-Players - The Professor takes turns asking Player A and Player B to
                "Enter your problem."  One player must choose and secretly
                enter a problem, then press ENTER.

    Note:

    The problem you enter can be an addition, subtraction, multiplication,
    or division problem.

    The problem disappears then reappears on the display as a question and
    the Professor says "Player A (or B), what's the correct answer?"  The
    other player must then enter the answer.

    To answer the question, follow the instructions in "1-Player."

    Note:

    If you press HELP once, the Professor awards only 10 points for the
    correct answer to that problem.  If you press HELP more than once, no
    points are awarded.

    Scoring:

    1-Player - A score is given after five problems.

    2-Player - A score is given to each player after five problems.

Learning Numbers

    Object:

    After the Professor asks you to type a number, enter that number into
    the keyboard.

    1-Player  - The Professor says, "Please type the number _____."
                Press the correct number on the keyboard and press ENTER.

    2-Players - The Professor takes turns asking Player A and Player B to
                "Enter a number".  One player must choose a number,
                secretly enter the number, then press ENTER.

    Note:

    The number must be 5 or less.

    The Professor then says "Player A (or B), please type the number ___."
    The other player must then enter the correct number.

    To guess the number, follow the instructions in "1-Player" above.

    Note:

    Each time you press HELP, one digit in the answer appears.  If you
    press HELP once, the Professor awards only 10 points for the correct
    answer to that problem.  If you press HELP more than once, no points
    are awarded.

    Scoring:

    1-Player - A score is given after five problems.

    2-Player - A score is given to each player after five problems.

Round Numbers

    Object:

    Round:

    Round a number to the nearest tenth, hundredth, or thousandth.

    1-Player  - A number appears on the display and the Professor says,
                "Round this number to the nearest ___."  Enter the correct
                number into the keyboard and press ENTER.

    2-Players - The Professor takes turns asking Player A and Player B to
                "Enter a number".  One player must choose and enter a
                number, then press ENTER.

                The number appears on the display and the Professor says,
                "Player A (or B), round this number to the nearest____."
                The other player must then enter the correct number.

                To enter the correct number, follow the instructions in
                "1-Player."

    Note:

    If you press HELP once, the Professor awards only 10 points for the
    correct answer to that problem.  If you press HELP more than once, no
    points are awarded.

    Scoring:

    1-Player - A score is given after five problems.

    2-Player - A score is given to each player after five problems.

Learning Numbers

    Object:

    1-Player  - The Professor says, "Please type the number ____."
                Press the correct number on the keyboard and press ENTER.

    2-Players - The Professor takes turns asking Player A and Player B to
                "Enter a number."  One player must choose a number,
                secretly enter the number, then press ENTER.

    Note:

    The number must be 5 or less.

The Professor then says "Player A (or B), please type the number _____."
The other player must then enter the correct number.

To guess the number, follow the instructions in "1-Player" above.

    Note:

    Each time you press HELP, one digit in the answer appears.  If you
    press HELP once, the Professor awards only 10 points for the correct
    answer to that problem.  If you press HELP more than once, no points
    are awarded.

    Scoring:

    1-Player - A score is given after five problems.

    2-Player - A score is given to each player after five problems.

Round Numbers

    Object:

    Round a number to the nearest tenth, hundredth, or thousandth.

    1-Player  - A number appears on the display and the Professor says,
                "Round this number to the nearest ______."  Enter the
                correct number into the keyboard and press ENTER.

    2-Players - The Professor takes turns asking Player A and Player B to
                "Enter a number."  One player must choose and enter a
                number, then press ENTER.

The number appears on the display and the Professor says, "Player A
(or B), round this number to the nearest _____."  The other player must
then enter the correct number.

To enter the correct number, follow the instructions in "1-Player."

    Note:

    If you press HELP once, the Professor awards only 10 points for the
    correct answer to that problem.  If you press HELP more than once, no
    points are awarded.

    Scoring:

    1-Player - A score is given after five problems.

    2-Player - A score is given to each player after five problems.

What's the Sign?

    Object:

    Guess the missing math "operation" sigh.

    Notes:

    Only 1 player at one time can play this game.

    An operation sign can be + (plus), - (minus), x (times/multiplied by),
    or / (divided by).

A math problem appears on the display without an operation sign.  Some
operation signs are moving at the top of the display and the Professor
says, "Choose the correct sign."  When the desired operation sign appears
at the top of the operation, press ENTER.  The sign moves into the
operation.

    Scoring:

    A score is given after five problems.

Calculator

    Object:

    Learn calculator functions.

    Note:

    Only one person at a time can use CALCULATOR.

You can use CALCULATOR to perform standard arithmetic calculations.
Simply enter your problem and press ENTER or =.  The Professor calculates
it for you.

Press ERASE/AC once to cancel the last entry or clear the display for the
next calculation.

If the result of a calculation is more than 8 digits long or if you try to
divide a number by 0, e (error) appears.  If this happens, press ERASE/AC
once to clear the display.

    Note:

    No score is given for CALCULATOR.

Tic Tac Box

    Object:

    Make the most boxes by connecting the dots with the flashing line.

    1-Player  - A grid appears on the display and the Professor says
                "Connect the two dots.  Go ahead."  A flashing line
                appears between two dots.  Press <- or -> to move the line
                to the left or right or press Up Arrow or Down Arrow to
                move the line up or down.  Press FLIP to turn the line
                from a horizontal line to a vertical line and vice versa.

                Once you have moved the line to the two dots you want to
                connect, press ENTER.  A line connects the two dots
                together and it is the Professor's turn.

    2-Players - Tic Tac Box is played the same way with 2 players as it is
                with 1 player, except you are playing with another person
                rather than the Professor.

    Note:

    When a player makes a box, that player is given one more turn to
    connect the dots.

    Scoring:

    The player with the most boxes wins the game.

Get in Shape

    Object:

    Put the shapes back into their original order.

    Note:

    Only 1 player at a time can play GET IN SHAPE.

Some shapes appear on the display and the Professor says, "Let's play."
Then the Professor scrambles the shapes and says "Unscramble the shapes."
You can see a frame cover one row horizontally.  Put the shapes back into
their original order by moving the frame using the arrow keys.

Press <- or -> to change the order of the shapes.  Press Up Arrow or
Down Arrow to move the frame from one row to another.  To change the frame
from horizontal to vertical, press FLIP.

In the vertical position, press Left Arrow or Right Arrow to move the
frame from one column to another.  Press Up Arrow or Down Arrow to change
the order of the shapes.

After you put the shapes back into their original order, press ENTER.

    Notes:

    The level will automatically increase by one if you are correct two
    games in a row, and will automatically decrease by one if you are
    incorrect two games in a row.

    You can press HELP or REPEAT during the game to see the original order
    that the shapes were in.

    Scoring:

    No score is given for this game.

Target Game

    Object:

    Use the arrow to hit the target.

    Note:

    Only 1 player at a time can play this game.

A target moves up and down on the left side of the display with an arrow
positioned on the right of the screen.  Your score and number of remaining
shots appear.  Guess where the target will move next and shoot the arrow
by pressing ENTER or <-.

    Notes:

    If you hit one of the two front blocks, the Professor awards
    20 points.  If you hit one of the two back blocks, the Professor only
    awards 10 points. 

    The longer you play, the faster the target moves.

    Scoring:

    A score is given after five shots.

Ball Bounce

    Object:

    Keep the balls in play as long as possible by not letting them get
    past the racket and out of the court.

    Note:

    Only 1 player at a time can play BALL BOUNCE.

A court appears on the screen with 3 balls in the lower right corner and
1 ball inside the court.  Start the game by pressing ENTER to release the
ball in the court.  The cursor on the right side of the court acts as a
racket and can be moved up or down by pressing Up Arrow or Down Arrow.
Use the racket to hit the ball and keep it inside the court.

Every time you hit the ball, the Professor awards one point, which is
shown on the lower left corner of the screen as a dot.  When you reach
20 points, all 20 dots disappear and the computer keeps your score in
memory.  If you miss a ball, you lose that ball.  Press ENTER to release
the next ball.

    Note:

    The longer you play, the faster the ball moves.

    Scoring:

    A total score is given after 4 balls have been used.

Film Director

    Object:

    Create your own sequence in the order you want to have the object
    move.

    Note:

    Only 1 player at a time can play this game.

Follow these steps to play FILM DIRECTOR.

1.  Press Film Director.

2.  A picture appears on the display and the Professor says "Select a
    picture."  Press Up Arrow or Down Arrow to see the other pictures.
    After you choose your desired picture, press ENTER.

3.  The picture moves in sequence with the corresponding numbers below it.
    The professor says "Press the number to create a moving cartoon."
    Enter the desired number keys in any order, then press ENTER.  The
    Professor then shows the picture moving in the sequence you entered.

    Note:

    You can enter the available numbers as many times as you want
    (up to a total of 30 numbers) to make the picture move.

4.  To select another pictures, repeat Step 2.

    Scoring:

    No score is given for this game.

Composer

    Object:

    Have fun while you play music on the keyboard's special keys then set
    the keyboard to play your music back to you, or play any of the
    10 pre-recorded songs.

    Note:

    Only 1 player at a time can play COMPOSER.

The rows of keys labeled A-L and Z-V act like keys on a musical keyboard
during COMPOSER.  The bottom half of each key in those rows is also
labeled with the name of a musical note, such as Do, Re, or Mi.

Follow these steps to play COMPOSER.

1.  Press Composer.  Some musical notes appear on the display and the
    Professor says, "Play a tune."

2.  Press the desired keys to play any music you like.  As you press the
    keys, the Professor plays the musical notes and a musical note moves
    to the left or right on the bottom of the display, depending on the
    key you press.

3.  To set the keyboard to play your music back, press PLAY.  The
    Professor automatically replays all of the notes you played, in the
    same order that you played them.

    Notes:

    The Professor can play back up to 82 notes, including pauses
    (each pause counts as 1 note).  You can play more than 82 notes during
    recording, but the Professor can only play back the first 82 notes.

    If you take a long time between notes when you are playing music, the
    Professor plays the notes back at the same pace, one right after
    another.  If you want to insert a 1-beat pause between notes, press
    PAUSE.

    The Professor selects a piano sound each time you press Composer.
    To change the sound of the keyboard, press GUITAR, VIOLIN, or PIANO.

4.  To clear the keyboard's playback memory and start new music press
    RESET.

    Note:

    If you do not press RESET, the Professor will add the new music you
    play to the end of the last music you played.

You can also listen to the 10 pre-recorded songs in the Talking Professor.
To listen to these songs, press the number keys listed below at any time
for the song you want.  The Professor plays the song.

1.  Brahm's Lullaby

2.  Camptown Races

3.  Fiddle-De-Dee

4.  Froggy Went A-Courtin'

5.  I'd Like To Teach The World To Sing

6.  The Ants Came Marching

7.  Oh Where Has My Little Dog Gone

8.  Polly Wolly Doodle

9.  Alouette

10. Girls And Boys Come Out To Play
(br/rg-11/26/96)

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