GIN RUMMY
(600-2658) Operation Faxback Doc. # 35097
PLAYING THE GAME
1. Press ON.OFF to turn on the game. The Gin Rummy game continues any game
in progress.
NOTE: Press NEW GAME to start a new game.
2. Press LEVEL to select the level of difficulty. Level 1 is for the
beginner; Level II is for the intermediate player; and Level III is for
the advanced player only.
3. Press START/ENTER to start the game. The Gin Rummy game shuffles and
deals the first hand of the game. SHUFFLE appears.
Both players receive 10 cards, but you only see your own hand. The next
card is dealt face up to begin the discard pile, and the rest of the
cards are placed face down in the stockpile.
NOTES: If the upcard is a spade (SYMBOL), DOUBLE SCORING appears
throughout the game and the winner's points will automatically
double.
The number below the stockpile shows how many cards are left in
the pile.
PLAYER flashes on the display, indicating it is your turn to draw.
4. Press UPCARD if you want to take this first card, or press STOCK/PASS
if you want to pass it to the computer.
If you choose to pass, PASS appears and COMPUTER flashes on the display,
and the computer can draw the upcard or a card from the stockpile. It
then discards a card from its hand and the card appears on the discard
pile.
5. Press STOCK/PASS to draw a card from the stockpile, or press UPCARD to
draw the top card from the discard pile. The card that you have drawn
flashes in an area called the buffer.
If you want to add the card in the buffer to your hand, you must swap
it with another card in your hand. To swap, press SELECT. (SYMBOL)
appears, and the card and SELECT flash on the display.
6. Press the up, down, left, or right buttons to move the card you want to
swap into the buffer. Press SELECT again. The cards swap places.
NOTES: You can use the swap function to arrange the cards in your hand
into sets, to allow you to keep better track of them.
If you want to cancel the swap, press CANCEL.
7. When you are satisfied with your hand, you must discard the card in the
buffer. Press the up, down, left, or right buttons to move to the
buffer. The card in the buffer flashes. Press DISCARD/LAYOFF to discard.
The card you discarded becomes the upcard on the discard pile, then the
computer chooses whether to draw it or not.
NOTE: The card to be discarded must be flashing in order to move it to the
discard pile.
CALLING KNOCK OR GIN
Before discarding, you should decide whether you can call Knock or Gin.
When you Knock
You can knock if your unmatched cards total less than 10 points.
1. If you want to Knock, press KNOCK/GIN. KNOCK, GIN, SELECT, and PLAYER
flash on display.
NOTE: If you press KNOCK/GIN, and your total unmatched points are
greater than 10, the Gin Rummy game ignores your Knock and the
game continues.
2. Press the up, down, left, or right buttons to highlight the first card
in the first matched set, then press SELECT. Repeat the process until
all the cards in the set flash.
3. Press START/ENTER. The flashing cards disappear.
4. Repeat Steps 2-3 for each matched set. When all the sets are matched,
press START/ENTER again. All remaining unmatched cards are counted as
points, and KNOCK appears on the display.
You now see the computer arrange its matched sets. It can lay off its
unmatched cards in your hand. For example, if you have a set of 3, 4, and
5 and the computer has an unmatched 6, it can add that 6 to your set and
avoid having those 6 points counted in its total points.
NOTE: If the computer reduces its point total low enough to undercut you,
it wins the Knock and UNDERCUT appears on the display.
PLAYER and YOU WIN flash on the display if you win the game.
When the Opponent Knocks
If the computer Knocks, it shows you its hand, arranges its matched sets,
and adds up the points of its unmatched set.
SELECT flashes on display to ask you to arrange your matched set(s).
You can reduce the points in your hand by playing any of your unmatched
cards on the opponent's matched sets.
1. Press the up, down, left, and right buttons to highlight a card in your
hand you want to lay off, then press SELECT. Repeat this process to lay
off more than one card.
NOTE: Press CANCEL to cancel the selection.
2. To lay off one of your cards in the opponent's hand, press DISCARD/
LAYOFF. LAYOFF appears on the display.
3. Press CHECK to display the computer's matched hand, one set at a time.
Continue pressing CHECK until the set you want to play off onto appears.
4. Press START/ENTER to lay off any selected cards.
NOTE: You can lay off as many cards as possible onto one set, but you
must select them before pressing START/ENTER.
If you lose the game, YOU LOSE flashes on display.
When You Have Gin
When all the cards in your hand can be arranged in matched sets, you can
call Gin.
1. Press STOCK/PASS, then KNOCK/GIN. KNOCK, GIN, SELECT, and PLAYER flash
on display.
2. Press the up, down, left, and right buttons to move the flashing
indicator to the first card in your first set. Then press SELECT to
highlight that card.
3. Repeat Step 2 for each card in the set.
4. Press START/ENTER. The selected set disappears from the display.
5. Repeat Steps 2-4 to select and delete the other sets.
NOTE: Press CANCEL to cancel the selection.
6. Press DISCARD/LAYOFF to discard the last remaining card from the buffer.
GIN appears.
The display shows the computer's hand then the score for this round appears
and YOU WIN flashes.
When the Opponent Has Gin
When the opponent has Gin, the display shows its complete hand, then shows
the matched sets one by one.
SELECT flashes on the display, prompting you to arrange your matched cards
into sets.
1. Press the up, down, left, and right buttons to move the flashing indica-
tor to the first card in your first set. Then press SELECT to highlight
that card. Repeat the process for each card in the set.
NOTE: Press CANCEL to cancel the selection.
2. Press START/ENTER. The selected set disappears from the display.
3. Repeat Steps 1-3 to select and delete your other matched sets until
they all disappear from the display.
4. When you finish, press START/ENTER. The score for this round appears.
(See "Scoring" on Faxback Doc. # 35098.)
COMPUTER and YOU LOSE flash on the display when you lose the game.
After Each Hand
After each hand, each player's score for the hand is added to the previous
score. The first player to reach 100 points wins.
Press CHECK to review the opponent's hand.
To start a new hand before either player has reached 100 points, press
START/ENTER.
Press NEW GAME and START/ENTER to start a new game.
(BR/EB 1/14/96)
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