Sea Battle Game (600-2193) Controls and Functions Faxback Doc. # 16660
PLAY GRID - Each player places their ships on their own play grid
and records their its at the appropriate location as
marked on the grid.
TARGETING GRID - Players use this grid to record their own hits and
misses.
HIT INDICATOR - Flashes red when one of the players scores a hit with
a missile.
COORDINATE DISPLAY - Displays the missile coordinates when playing against
the computer.
ON/OFF SWITCH - Turns on the Sea Battle computer.
START BUTTON - Press after ships coordinates have been entered to
start the game.
MODE SELECT - Allows you to select one of the game variations.
VERIFY - You can verify the position of your ships when
playing against the computer by pressing this key.
ENTER/FIRE BUTTON - Press this key to enter the coordinates of your ships
or to fire a missile at your opponent's ships.
POSITION ENTRY KEYS - Press to indicate the grid position you want to enter
either as a firing coordinate or as a ship's
position. Each key is labeled with both a letter and
a number. The first press of a position entry key is
taken as a letter, the second press is taken as a
number.
CANCEL SHIP - Cancel ships that have been entered.
RED PEG - Use to indicate when you or your opponent has scored
a hit.
WHITE PEG - Use to indicate when you or your opponent has missed.
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